Senior Lighting Artist i Stockholm

Come and join us for an opportunity to work with the best game development teams in the world in a challenging yet fun and creative environment.

Om tjänsten

We Are DICE

We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.

DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise with the widely acclaimed Battlefield 1 being the latest installment. But also the creators behind Star Wars Battlefront and Mirrors Edge.

 

Role Overview

We are looking for a Senior Lighting Artist to work with creating the lighting and establishing the moods throughout the game.

 

Work task examples:

 

  • Creating both the exterior and interior lighting within the levels and cut scenes.
  • Placing and tweaking of light sources within the environment.
  • Creation of sky dome and cloud textures.
  • Tweaking of shading materials and textures to improve the perception of the lighting.
  • Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
  • Contributing to the development and placing of special effects related to lighting and atmosphere. Such as; light flares, fog, god rays and camera optics.
  • Prototyping the use of lighting technology to reach the visual targets defined by the art direction.
  • Working with the AD and rendering programmers to define and sell in requests for new tech features and improved editor workflow.

 

What skills does DICE look for?

 

  • Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
  • Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
  • Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
  • An ability to thoroughly digest the art direction and be a champion for executing it in the game.
  • Used to working with the balancing between visual quality and performance requirements.
  • Experience of real-time rendering is a plus, but not a must. Experience from film/tv rendering will also be considered.

 

What’s in it for you? Glad you asked!

 

At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a competitive compensation package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and Sveriges Ingenjörer and also provide our employees’ with occupational pension

Although we enjoy working hard at DICE, we respect and value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods.

We look forward to receiving your application!

As part of the application process we might ask you to perform a practical work test. We are looking for several Level Artists and applications will be selected continuously. Apply online with a combined CV and introduction letter in English explaining “Why I want to work at DICE”. Don´t forget a link to your portfolio/reel

 

Publicerad den

19-11-2018

Extra information

Ort
Stockholm
Typ av kontrakt
Heltidsjobb (förstajobb)
Typ av jobb
Grafik / Design, Civilingenjör / Arkitekt, IT
Körkort önskas
Nej
Tillgång till bil önskas
Nej
Personligt brev krävs
Nej

Stockholm | Stockholms län | Design | Civilingenjör / Arkitekt | IT | Heltidsjobb (förstajobb)

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