Om tjänsten
Audio Artist II – DICE LA
We are DICE Los Angeles
Our mission is to create world class entertainment while working in a manner that is different from the rest of the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in a climate of inspiration have qualities that resonate with gamers. At DICE LA, you will be empowered to have a creative stake in everything you do. We have a studio culture where everyone is a game maker, no matter what they do. We also firmly believe that in order to achieve peak performance one must have a balance between work and personal life.
We want this to be the studio where you do the best work of your career.
We are looking for wildly creative applicants who have a real passion for games, great social and communication skills, as well as a positive, teammate mentality.
Responsibilities:
- Help our Audio Team craft a world class audio experience
- Be a key sound design contributor within our Audio Team
- Use the DAW’s Nuendo or Reaper to edit, name and organize sound files (sound effects, speech, music)
- Work within our development pipeline to set up sounds for in-game playback
- Set up visual scripting logic to trigger in game sounds
- Work within the FrostED game editor to import, name, and organize audio assets
- Help the Audio Team with location sound recording: sound effects, character foley, weapons, ambience, etc.
- Testing and Quality Control of in-game audio assets
- Must contribute to the training and mentoring of junior level Audio Team members
- Take direction from the Audio Director and Senior Sound Designer, and work as a positive and productive member of the Audio Team
Requirements:
- At least one year’s experience as a sound designer working for a Game Studio
- BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
- In depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins, etc.
- Proficiency with audio software \ DAW, such as Nuendo, Reaper, Pro Tools, Sound Forge, Vegas, Cubase, Logic
- Proficiency with audio plug in software such as Waves, FabFilter, iZotope, Soundtoys, etc.
- Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary 3D Editors
- Strong technical proficiency. Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)
- You must be committed to growing within your craft, and continuously improving your skillset as a sound designer
Next Steps
Apply online and submit the following:
- Resume
- Sound Design Demo weblink
Extra information
- Status
- Stängd
- Ort
- Los Angeles
- Typ av kontrakt
- Heltidsjobb (förstajobb)
- Typ av jobb
- Grafik / Design, Civilingenjör / Arkitekt, IT
- Körkort önskas
- Nej
- Tillgång till bil önskas
- Nej
- Personligt brev krävs
- Nej
Design | Civilingenjör / Arkitekt | IT | Heltidsjobb (förstajobb)