Inaktiv platsannons

Audio Software Engineer i Stockholm

Come and join us for an opportunity to work with the best game development teams in the world in a challenging yet fun and creative environment.

Om tjänsten

We are DICE

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Battlefront franchise, and the innovative game Mirror’s Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognise that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.

We are looking for an Audio Software Engineer with experience writing highly maintainable and performing audio code in C++. We find added value in candidates that are aware of the importance of well-structured code, best programming practices and have expertise in managing platform resources (CPU time, memory) wisely. As Audio Software Engineer you will be working on tasks related to maintenance of multiple audio systems, creating audio tools from the requirements and needs from sound designers. You will be working closely with sound designers but also with a cross-disciplinary teams (Core, Gameplay, Animation, etc.) creating interactions/communications between the different parts of the game and the audio systems.


  • Self-driven with a strong sense of quality
  • Strong solution and customer orientation
  • Ability to quickly adapt to new technologies and tasks
  • Be able to work independently and at the same time communicate effectively in team
  •  Excellent verbal and written English communication skills


  •  3+ years of professional software development experience
  • Strong C++ experience
  • Experience with audio software development or passion to take a new challenge in this domain
  • Ability to work independently and to be self-directing
  • Experience in troubleshooting and debugging
  • Experience measuring performance in modern platforms
  • Good knowledge in memory management, multi-core utilization, runtime profiling and optimization.


  • Strong C# experience
  • Experience developing Tools
  • Gameplay and/or Tools development experience
  • Good understanding of game engines and pipelines


What’s in it for you? Glad you asked!

At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a competitive compensation package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and Sveriges Ingenjörer which includes a parental salary benefit program and also provide our employees’ with occupational pension.

At DICE, we respect and value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods.

We thought you might also like to know…

As part of the application process we might ask you to take on a practical work test. The position is permanent and applications will be selected continuously. Apply online with a combined CV and Introduction letter in English.

We welcome people from different backgrounds and look forward to receiving your application!

Publicerad den


Extra information

Typ av kontrakt
Heltidsjobb (förstajobb)
Typ av jobb
Grafik / Design, Civilingenjör / Arkitekt, IT
Körkort önskas
Tillgång till bil önskas
Personligt brev krävs

Stockholm | Design | Civilingenjör / Arkitekt | IT | Heltidsjobb (förstajobb)

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