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Senior Character Artist i Stockholm

Come and join us for an opportunity to work with the best game development teams in the world in a challenging yet fun and creative environment.

Om tjänsten

We are DICE


We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.


DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise with the widely acclaimed Battlefield 1 being the latest installment. We are also the home of the upcoming Star Wars Battlefront and Mirrors Edge.


DICE is looking for a Senior Character Artist that are responsible for seeking out and understanding the art direction and the overall vision of the game – and to ask if something is missing or is unclear. They are also responsible for understanding and for taking in to account how their tasks fits into the big picture when planning, prioritizing and estimating their work. On a project the Character Artists could be responsible to implement Style & Tone for all characters, own project planning and budgets.


Work task examples:


  • Reference gathering
  • Working with the concept team to create character concepts
  • Drive and own Style and Tone for characters on a project
  • Shader and animation setup
  • Visual tweaks both on 3D meshes and 2D textures
  • Technical tweaks on shaders, 3D mesh and 2D textures
  • Character renders
  • Photo shoots
  • Lowpoly + highpoly character modeling.
  • Texturing
  • Implement 3D objects to Game Engine
  • Working with outsourcing partners
  • Bugfixing


What skills does DICE look for?


Essential Skills:

  • Character modeling
  1. Highres character sculpting, (ZBrush, Mudbox)
  2. Lowpoly gamemesh modeling, including UVs, (Topogun, Maya)
  3. Texture baking and editing (Photoshop, Mari, XNormal)


  • General
  1. Good anatomy understanding
  2. Experience and understanding of highpoly to lowpoly workflows
  3. Skinning/rigging knowledge and understanding
  4. Realtime shader knowledge and experience
  5. Basic knowledge in photography
  6. Experience with 3D scanning workflows


Additional Skills:

  • Life Drawing
  • Lighting and composition skills
  • Basic knowledge in photography
  • Experience with 3D scanning workflows


What’s in it for you? Glad you asked!


At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a competitive compensation package, long term career development and training we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and also provide our employees’ with pension; ITP 1 or ITP 2.


Although we enjoy working hard at DICE, we respect and value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods.

We look forward to receiving your application!


Next Steps


As part of the application process we might ask you to perform a practical work test. Apply online with a combined CV and introduction letter in English. Don´t forget a link to your portfolio or reel!

Publicerad den


Extra information

Typ av kontrakt
Heltidsjobb (förstajobb)
Typ av jobb
Grafik / Design, Civilingenjör / Arkitekt, IT
Körkort önskas
Tillgång till bil önskas
Personligt brev krävs

Stockholm | Stockholms län | Design | Civilingenjör / Arkitekt | IT | Heltidsjobb (förstajobb)

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